SRCDS TF2, L4D and the like



#!/bin/sh
#
# Simple script to start TF2 server
# Sat Dec  8 17:43:19 IST 2012
#
# NOTE: This expects the TF2 server to be run as user "tf2server"
#
# Ensure this script is run as tf2server (EUID 500 in our case) only.
if [[ $EUID -ne 500 ]]; then
   echo "This script can ONLY be run as user: tf2server"
   echo `/bin/grep tf2server /etc/passwd`
   echo "Perhaps you're root? Your EUID seems to be $EUID"
   exit 1
fi

# User specified game vars
MAP="jump_4starters_a9"
MAXPLAYERS="24"
GAMEIP="192.168.1.113"
GAMEPORT="27015"
GAMEPID="/home/tf2server/pids/tf2d.pid"
GAMEDIR="/home/tf2server/hlds/gameserver/orangebox"
GAMEBIN="./srcds_run"
STEAMBIN="/home/tf2server/hlds/steam"
GAMEOPTS="-game tf -autoupdate -steambin $STEAMBIN -maxplayers $MAXPLAYERS +map $MAP +ip $GAMEIP -port $GAMEPORT -pidfile $GAMEPID"

# Nothing beyond this needs editing

start() {
  if ! /usr/bin/pgrep srcds ; then
    rm -f $GAMEPID
    if [ -x /home/tf2server/hlds/gameserver/orangebox/srcds_run -a -x /home/tf2server/hlds/steam ] ; then
         echo "Starting TF2 server with detached screen-name: tf2"

      cd $GAMEDIR
      /usr/bin/screen -A -m -d -S tf2 /usr/bin/nice -n 20 $GAMEBIN $GAMEOPTS
    fi
  fi
}

stop() {
  if [ -e "$GAMEPID" ]; then
    echo "Stopping Team Fortress server..."
    pid=$(cat $GAMEPID)
    /bin/kill $pid 1> /dev/null 2> /dev/null
    # Just in case:
    /usr/bin/pkill srcds 1> /dev/null 2> /dev/null
    rm -f $GAMEPID
  fi
}

reload() {
  echo "Reloading Team Fortress configuration..."
  if [ -e "$GAMEPID" ]; then
    pid=$(cat $GAMEPID)
    kill -HUP $pid
  else
    /usr/bin/pkill -HUP srcds
  fi
}

status() {
  if /usr/bin/pgrep srcds 2>/dev/null ; then
    echo "Team Fortress 2 server is running."
  else
    echo "Team Fortress server is stopped."
  fi
}

# See how we were called.
case "$1" in
  start)
    start
    ;;
  stop)
    stop
    ;;
  restart)
    stop
    start
    ;;
  reload)
    reload
    ;;
    status)
    status
    ;;
  *)
    echo $"Usage: $0 {start|stop|restart|reload|status}"
    ;;
esac





#######################
TF2 cvars


cvar list
--------------
_resetgamestats                          : cmd      :                  : Erases current game stats and writes out a blank stats file
_restart                                 : cmd      :                  : Shutdown and restart the engine.
achievement_debug                        : 0        : , "sv", "cheat", "rep" : Turn on achievement debug msgs.
addip                                    : cmd      :                  : Add an IP address to the ban list.
ai_auto_contact_solver                   : 1        : , "sv"           :
ai_block_damage                          : 0        : , "sv"           :
ai_debug_assault                         : 0        : , "sv"           :
ai_debug_avoidancebounds                 : 0        : , "sv"           :
ai_debug_directnavprobe                  : 0        : , "sv"           :
ai_debug_doors                           : 0        : , "sv"           :
ai_debug_dyninteractions                 : 0        : , "sv"           : Debug the NPC dynamic interaction system.
ai_debug_efficiency                      : 0        : , "sv"           :
ai_debug_enemies                         : 0        : , "sv"           :
ai_debug_expressions                     : 0        : , "sv"           : Show random expression decisions for NPCs.
ai_debug_follow                          : 0        : , "sv"           :
ai_debug_loners                          : 0        : , "sv"           :
ai_debug_looktargets                     : 0        : , "sv"           :
ai_debug_los                             : 0        : , "sv", "cheat"  : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav                             : 0        : , "sv"           :
ai_debug_node_connect                    : cmd      :                  : Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets                 : 0        : , "sv"           :
ai_debug_shoot_positions                 : 0        : , "sv", "cheat", "rep" :
ai_debug_speech                          : 0        : , "sv"           :
ai_debug_squads                          : 0        : , "sv"           :
ai_debug_think_ticks                     : 0        : , "sv"           :
ai_debugscriptconditions                 : 0        : , "sv"           :
ai_default_efficient                     : 0        : , "sv"           :
ai_drawbattlelines                       : 0        : , "sv", "cheat"  :
ai_drop_hint                             : cmd      :                  : Drop an ai_hint at the player's current eye position.
ai_dump_hints                            : cmd      :                  :
ai_efficiency_override                   : 0        : , "sv"           :
ai_enable_fear_behavior                  : 1        : , "sv"           :
ai_expression_frametime                  : 0        : , "sv"           : Maximum frametime to still play background expressions.
ai_expression_optimization               : 0        : , "sv"           : Disable npc background expressions when you can't see them.
ai_fear_player_dist                      : 720      : , "sv"           :
ai_find_lateral_cover                    : 1        : , "sv"           :
ai_find_lateral_los                      : 1        : , "sv"           :
ai_follow_use_points                     : 1        : , "sv"           :
ai_follow_use_points_when_moving         : 1        : , "sv"           :
ai_force_serverside_ragdoll              : 0        : , "sv"           :
ai_frametime_limit                       : 50       : , "sv"           : frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_inhibit_spawners                      : 0        : , "sv", "cheat"  :
ai_lead_time                             : 0        : , "sv"           :
ai_LOS_mode                              : 0        : , "sv", "rep"    :
ai_moveprobe_debug                       : 0        : , "sv"           :
ai_moveprobe_jump_debug                  : 0        : , "sv"           :
ai_moveprobe_usetracelist                : 0        : , "sv"           :
ai_navigator_generate_spikes             : 0        : , "sv"           :
ai_navigator_generate_spikes_strength    : 8        : , "sv"           :
ai_no_local_paths                        : 0        : , "sv"           :
ai_no_node_cache                         : 0        : , "sv"           :
ai_no_select_box                         : 0        : , "sv"           :
ai_no_steer                              : 0        : , "sv"           :
ai_no_talk_delay                         : 0        : , "sv"           :
ai_norebuildgraph                        : 0        : , "sv"           :
ai_path_adjust_speed_on_immediate_turns  : 1        : , "sv"           :
ai_path_insert_pause_at_est_end          : 1        : , "sv"           :
ai_path_insert_pause_at_obstruction      : 1        : , "sv"           :
ai_post_frame_navigation                 : 0        : , "sv"           :
ai_radial_max_link_dist                  : 512      : , "sv"           :
ai_reaction_delay_alert                  : 0        : , "sv"           :
ai_reaction_delay_idle                   : 0        : , "sv"           :
ai_rebalance_thinks                      : 1        : , "sv"           :
ai_report_task_timings_on_limit          : 0        : , "a", "sv"      :
ai_sequence_debug                        : 0        : , "sv"           :
ai_set_move_height_epsilon               : cmd      :                  : Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug                      : 0        : , "sv"           : Shows that bones that are setup every think
ai_shot_bias                             : 1        : , "sv"           :
ai_shot_bias_max                         : 1        : , "sv", "rep"    :
ai_shot_bias_min                         : -1       : , "sv", "rep"    :
ai_shot_stats                            : 0        : , "sv"           :
ai_shot_stats_term                       : 1000     : , "sv"           :
ai_show_hull_attacks                     : 0        : , "sv"           :
ai_show_think_tolerance                  : 0        : , "sv"           :
ai_simulate_task_overtime                : 0        : , "sv"           :
ai_spread_cone_focus_time                : 0        : , "sv"           :
ai_spread_defocused_cone_multiplier      : 3        : , "sv"           :
ai_spread_pattern_focus_time             : 0        : , "sv"           :
ai_strong_optimizations                  : 0        : , "sv"           :
ai_strong_optimizations_no_checkstand    : 0        : , "sv"           :
ai_task_pre_script                       : 0        : , "sv"           :
ai_test_moveprobe_ignoresmall            : 0        : , "sv"           :
ai_think_limit_label                     : 0        : , "a", "sv"      :
ai_use_clipped_paths                     : 1        : , "sv"           :
ai_use_efficiency                        : 1        : , "sv"           :
ai_use_frame_think_limits                : 1        : , "sv"           :
ai_use_think_optimizations               : 1        : , "sv"           :
ai_use_visibility_cache                  : 1        : , "sv"           :
ai_vehicle_avoidance                     : 1        : , "sv", "cheat"  :
air_density                              : cmd      :                  : Changes the density of air for drag computations.
alias                                    : cmd      :                  : Alias a command.
ammo_max                                 : 5000     : , "sv", "rep"    :
anim_3wayblend                           : 1        : , "sv", "rep"    : Toggle the 3-way animation blending code.
async_mode                               : 0        :                  : Set the async filesystem mode (0 = async, 1 = synchronous)
async_serialize                          : 0        :                  : Force async reads to serialize for profiling
autoaim_max_deflect                      : 0        : , "sv"           :
autoaim_max_dist                         : 2160     : , "sv"           :
banid                                    : cmd      :                  : Add a user ID to the ban list.
banip                                    : cmd      :                  : Add an IP address to the ban list.
bench_end                                : cmd      :                  : Ends gathering of info.
bench_start                              : cmd      :                  : Starts gathering of info. Arguments: filename to write results into
bench_upload                             : cmd      :                  : Uploads most recent benchmark stats to the Valve servers.
bind                                     : cmd      :                  : Bind a key.
BindToggle                               : cmd      :                  : Performs a bind <key> 'increment var <cvar> 0 1 1'
bloodspray                               : cmd      :                  : blood
bot                                      : cmd      :                  : Add a bot.
bot_changeclass                          : 0        : , "sv"           : Force all bots to change to the specified class.
bot_changeteams                          : cmd      :                  : Make all bots change teams
bot_command                              : cmd      :                  : <bot id> <command string...>.  Sends specified command on behalf of specified bot
bot_defend                               : 0        : , "sv"           : Set to a team number, and that team will all keep their combat shields raised.
bot_dontmove                             : 0        : , "sv", "cheat"  :
bot_flipout                              : 0        : , "sv"           : When on, all bots fire their guns.
bot_forceattack2                         : 0        : , "sv"           : When firing, use attack2.
bot_forceattackon                        : 1        : , "sv"           : When firing, don't tap fire, hold it down.
bot_forcefireweapon                      : 0        : , "sv"           : Force bots with the specified weapon to fire.
bot_jump                                 : 0        : , "sv", "cheat"  : Force all bots to repeatedly jump.
bot_kill                                 : cmd      :                  : <bot id>.  Kills bot.
bot_mimic                                : 0        : , "sv"           : Bot uses usercmd of player by index.
bot_mimic_yaw_offset                     : 180      : , "sv"           : Offsets the bot yaw.
bot_randomnames                          : 0        : , "sv", "cheat"  :
bot_refill                               : cmd      :                  : Refill all bot ammo counts
bot_saveme                               : 0        : , "sv", "cheat"  :
bot_selectweapon                         : cmd      :                  :
bot_selectweaponslot                     : -1       : , "sv", "cheat"  : set to weapon slot that bot should switch to.
bot_teleport                             : cmd      :                  : Teleport the specified bot to the specified position & angles.  Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll
bot_whack                                : cmd      :                  : Deliver lethal damage from player to specified bot
breakable_disable_gib_limit              : 0        : , "sv"           :
breakable_multiplayer                    : 1        : , "sv"           :
buddha                                   : cmd      :                  : Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)
budget_toggle_group                      : cmd      :                  : Turn a budget group on/off
bug_swap                                 : cmd      :                  : Automatically swaps the current weapon for the bug bait and back again.
cache_print                              : cmd      :                  : cache_print [section] Print out contents of cache memory.
cache_print_lru                          : cmd      :                  : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary                      : cmd      :                  : cache_print_summary [section] Print out a summary contents of cache memory.
cast_hull                                : cmd      :                  : Tests hull collision detection
cast_ray                                 : cmd      :                  : Tests collision detection
ch_createairboat                         : cmd      :                  : Spawn airboat in front of the player.
ch_createjeep                            : cmd      :                  : Spawn jeep in front of the player.
changelevel                              : cmd      :                  : Change server to the specified map
changelevel2                             : cmd      :                  : Transition to the specified map in single player
cl_clock_correction                      : 1        : , "cheat"        : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200      : , "cheat"        : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset : 90       : , "cheat"        : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10       : , "cheat"        : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick    : 999      : , "cheat"        : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo                   : 0        : , "cheat"        : Show debugging info about the clock drift.
cl_clockdrift_max_ms                     : 150      : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode          : 0        : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate                               : 30       : , "a", "user"    : Max number of command packets sent to server per second
cl_flag_return_height                    : 82       : , "sv", "cheat"  :
cl_resend                                : 6        :                  : Delay in seconds before the client will resend the 'connect' attempt
cl_updaterate                            : 20       : , "a", "user"    : Number of packets per second of updates you are requesting from the server
clear_debug_overlays                     : cmd      :                  : clears debug overlays
clientport                               : 27005    :                  : Host game client port
closecaption                             : 0        : , "a", "user"    : Enable close captioning.
cmd                                      : cmd      :                  : Forward command to server.
collision_shake_amp                      : 0        : , "sv"           :
collision_shake_freq                     : 0        : , "sv"           :
collision_shake_time                     : 0        : , "sv"           :
collision_test                           : cmd      :                  : Tests collision system
commentary                               : 0        : , "a", "sv"      : Desired commentary mode state.
commentary_available                     : 0        : , "sv"           : Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging              : cmd      :                  :
commentary_finishnode                    : cmd      :                  :
con_logfile                              : 0        :                  : Console output gets written to this file
con_timestamp                            : 0        :                  : Prefix console.log entries with timestamps
coop                                     : 0        : , "nf"           : Cooperative play.
create_flashlight                        : cmd      :                  :
creditsdone                              : cmd      :                  :
cvarlist                                 : cmd      :                  : Show the list of convars/concommands.
datacachesize                            : 32       :                  : Size in MB.
dbghist_addline                          : cmd      :                  : Add a line to the debug history. Format: <category id> <line>
dbghist_dump                             : cmd      :                  : Dump the debug history to the console. Format: <category id>     Categories:      0: Entity I/O      1: AI Decisions      2: Sc
deathmatch                               : 1        : , "nf"           : Running a deathmatch server.
debug_materialmodifycontrol              : 0        : , "sv"           :
debug_physimpact                         : 0        : , "sv"           :
debug_touchlinks                         : 0        : , "sv"           : Spew touch link activity
decalfrequency                           : 10       : , "sv", "nf"     :
developer                                : 0        :                  : Set developer message level
devshots_nextmap                         : cmd      :                  : Used by the devshots system to go to the next map in the devshots maplist.
differences                              : cmd      :                  : Show all convars which are not at their default values.
disconnect                               : cmd      :                  : Disconnect game from server.
disp_dynamic                             : 0        :                  :
dispcoll_drawplane                       : 0        : , "sv"           :
displaysoundlist                         : 0        : , "sv"           :
drawcross                                : cmd      :                  : Draws a cross at the given location  Arguments: x y z
drawline                                 : cmd      :                  : Draws line between two 3D Points.  Green if no collision  Red is collides with something  Arguments: x1 y1 z1 x2 y2 z2
dropitem                                 : cmd      :                  : Drop the flag.
dt_ShowPartialChangeEnts                 : 0        :                  : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts                  : 1        :                  : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush                                : cmd      :                  : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning                                : 0        :                  : Print data table warnings?
dtwatchclass                             : 0        :                  : Watch all fields encoded with this table.
dtwatchent                               : -1       :                  : Watch this entities data table encoding.
dtwatchvar                               : 0        :                  : Watch the named variable.
dump_entity_sizes                        : cmd      :                  : Print sizeof(entclass)
dump_globals                             : cmd      :                  : Dump all global entities/states
dumpentityfactories                      : cmd      :                  : Lists all entity factory names.
dumpeventqueue                           : cmd      :                  : Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable                      : cmd      :                  : Dump the contents of the game string table to the console.
dumpstringtables                         : cmd      :                  : Print string tables to console.
echo                                     : cmd      :                  : Echo text to console.
ent_absbox                               : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_attachments                          : cmd      :                  : Displays the attachment points on an entity.  Arguments:    {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim                              : cmd      :                  : Displays the entity's autoaim radius.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox                                 : cmd      :                  : Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlay
ent_cancelpendingentfires                : cmd      :                  : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create                               : cmd      :                  : Creates an entity of the given type where the player is looking.
ent_debugkeys                            : 0        : , "sv"           :
ent_dump                                 : cmd      :                  : Usage:    ent_dump <entity name>
ent_fire                                 : cmd      :                  : Usage:    ent_fire <target> [action] [value] [delay]
ent_info                                 : cmd      :                  : Usage:    ent_info <class name>
ent_keyvalue                             : cmd      :                  : Applies the comma delimited key=value pairs to the entity with the given Hammer ID.  Format: ent_keyvalue <entity id> <key1>=<v
ent_messages                             : cmd      :                  : Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any mes
ent_messages_draw                        : 0        : , "sv", "cheat"  : Visualizes all entity input/output activity.
ent_name                                 : cmd      :                  :
ent_orient                               : cmd      :                  : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause                                : cmd      :                  : Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any mess
ent_pivot                                : cmd      :                  : Displays the pivot for the given entity(ies).  (y=up=green, z=forward=blue, x=left=red).   Arguments:    {entity_name} / {class
ent_rbox                                 : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_remove                               : cmd      :                  : Removes the given entity(s)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all                           : cmd      :                  : Removes all entities of the specified type  Arguments:    {entity_name} / {class_name}
ent_rotate                               : cmd      :                  : Rotates an entity by a specified # of degrees
ent_setname                              : cmd      :                  : Sets the targetname of the given entity(s)  Arguments:    {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_show_response_criteria               : cmd      :                  : Print, to the console, an entity's current criteria set used to select responses.  Arguments:    {entity_name} / {class_name} /
ent_step                                 : cmd      :                  : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport                             : cmd      :                  : Teleport the specified entity to where the player is looking.  Format: ent_teleport <entity name>
ent_text                                 : cmd      :                  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_
ent_viewoffset                           : cmd      :                  : Displays the eye position for the given entity(ies) in red.  Arguments:    {entity_name} / {class_name} / no argument picks wha
exec                                     : cmd      :                  : Execute script file.
exit                                     : cmd      :                  : Exit the engine.
explode                                  : cmd      :                  : Kills the player with explosive damage
explodevector                            : cmd      :                  : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein                                   : cmd      :                  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout                                  : cmd      :                  : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
filesystem_buffer_size                   : 0        :                  : Size of per file buffers. 0 for none
filesystem_max_stdio_read                : 16       :                  :
filesystem_native                        : 1        :                  : Use native FS or STDIO
filesystem_report_buffered_io            : 0        :                  :
filesystem_unbuffered_io                 : 1        :                  :
find                                     : cmd      :                  : Find concommands with the specified string in their name/help text.
find_ent                                 : cmd      :                  : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index                           : cmd      :                  : Display data for entity matching specified index. Format: find_ent_index <index>
findflags                                : cmd      :                  : Find concommands by flags.
fire_absorbrate                          : 3        : , "sv"           :
fire_dmgbase                             : 1        : , "sv"           :
fire_dmginterval                         : 1        : , "sv"           :
fire_dmgscale                            : 0        : , "sv"           :
fire_extabsorb                           : 5        : , "sv"           :
fire_extscale                            : 12       : , "sv"           :
fire_growthrate                          : 1        : , "sv"           :
fire_heatscale                           : 1        : , "sv"           :
fire_incomingheatscale                   : 0        : , "sv"           :
fire_maxabsorb                           : 50       : , "sv"           :
firetarget                               : cmd      :                  :
fish_dormant                             : 0        : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression                          : 0        : , "sv"           :
flex_looktime                            : 5        : , "sv"           :
flex_maxawaytime                         : 1        : , "sv"           :
flex_maxplayertime                       : 7        : , "sv"           :
flex_minawaytime                         : 0        : , "sv"           :
flex_minplayertime                       : 5        : , "sv"           :
flex_talk                                : 0        : , "sv"           :
flush                                    : cmd      :                  : Flush unlocked cache memory.
flush_locked                             : cmd      :                  : Flush unlocked and locked cache memory.
fog_enable_water_fog                     : 1        : , "cheat"        :
fov                                      : cmd      :                  : Change players FOV
fps_max                                  : 300      :                  : Frame rate limiter, cannot be set while connected to a server.
free_pass_peek_debug                     : 0        : , "sv"           :
fs_convert                               : 1        :                  : Allow Xbox 360 files to be generated at runtime
fs_monitor_read_from_pack                : 0        :                  : 0:Off, 1:Any, 2:Sync only
fs_printopenfiles                        : cmd      :                  : Show all files currently opened by the engine.
fs_report_sync_opens                     : 0        :                  : 0:Off, 1:Always, 2:Not during load
fs_warning_level                         : cmd      :                  : Set the filesystem warning level.
fs_warning_mode                          : 0        :                  : 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces                    : 15       : , "a", "sv", "rep" :
func_break_reduction_factor              : 0        : , "sv"           :
func_breakdmg_bullet                     : 0        : , "sv"           :
func_breakdmg_club                       : 1        : , "sv"           :
func_breakdmg_explosive                  : 1        : , "sv"           :
g_debug_angularsensor                    : 0        : , "sv", "cheat"  :
g_debug_constraint_sounds                : 0        : , "sv", "cheat"  : Enable debug printing about constraint sounds.
g_debug_doors                            : 0        : , "sv"           :
g_debug_npc_vehicle_roles                : 0        : , "sv"           :
g_debug_ragdoll_removal                  : 0        : , "sv", "cheat", "rep" :
g_debug_trackpather                      : 0        : , "sv", "cheat"  :
g_debug_transitions                      : 0        : , "sv"           : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase                      : 0        : , "sv", "cheat"  :
g_debug_vehicledriver                    : 0        : , "sv", "cheat"  :
g_debug_vehicleexit                      : 0        : , "sv", "cheat"  :
g_debug_vehiclesound                     : 0        : , "sv", "cheat"  :
g_Language                               : 0        : , "sv", "rep"    :
g_ragdoll_important_maxcount             : 2        : , "sv", "rep"    :
g_ragdoll_maxcount                       : 8        : , "sv", "rep"    :
give                                     : cmd      :                  : Give item to player.  Arguments: <item_name>
givecurrentammo                          : cmd      :                  : Give a supply of ammo for current weapon..
global_set                               : cmd      :                  : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god                                      : cmd      :                  : Toggle. Player becomes invulnerable.
groundlist                               : cmd      :                  : Display ground entity list <index>
hammer_update_entity                     : cmd      :                  : Updates the entity's position/angles when in edit mode
hammer_update_safe_entities              : cmd      :                  : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat                                : cmd      :                  : Force heartbeat of master servers
help                                     : cmd      :                  : Find help about a convar/concommand.
hl2_episodic                             : 0        : , "sv", "rep"    :
host_flush_threshold                     : 20       :                  : Memory threshold below which the host should flush caches between server instances
host_framerate                           : 0        :                  : Set to lock per-frame time elapse.
host_limitlocal                          : 0        :                  : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map                                 : 0        :                  : Current map name.
host_profile                             : 0        :                  :
host_runofftime                          : cmd      :                  : Run off some time without rendering/updating sounds
host_showcachemiss                       : 0        :                  : Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount                    : 0        :                  : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep                               : 0        : , "cheat"        : Force the host to sleep a certain number of milliseconds each frame.
host_speeds                              : 0        :                  : Show general system running times.
host_thread_mode                         : 0        :                  : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_timescale                           : 1        : , "rep"          : Prescale the clock by this amount.
hostip                                   : 2130706688.000 :                  : Host game server ip
hostname                                 : 0        :                  : Hostname for server.
hostport                                 : 27015    :                  : Host game server port
hurtme                                   : cmd      :                  : Hurts the player.  Arguments: <health to lose>
ifm_basecamera_camerastate               : cmd      :                  : Set camera state
incrementvar                             : cmd      :                  : Increment specified convar value.
ip                                       : 0        :                  : Overrides IP for multihomed hosts
kdtree_test                              : cmd      :                  : Tests spatial partition for entities queries.
key_findbinding                          : cmd      :                  : Find key bound to specified command string.
key_listboundkeys                        : cmd      :                  : List bound keys with bindings.
kick                                     : cmd      :                  : Kick a player by name.
kickid                                   : cmd      :                  : Kick a player by userid or uniqueid, with a message.
kill                                     : cmd      :                  : Kills the player with generic damage
killserver                               : cmd      :                  : Shutdown the server.
killvector                               : cmd      :                  : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
listid                                   : cmd      :                  : Lists banned users.
listip                                   : cmd      :                  : List IP addresses on the ban list.
listmodels                               : cmd      :                  : List loaded models.
listRecentNPCSpeech                      : cmd      :                  : Displays a list of the last 5 lines of speech from NPCs.
log                                      : cmd      :                  : Enables logging to file, console, and udp < on | off >.
logaddress_add                           : cmd      :                  : Set address and port for remote host <ip:port>.
logaddress_del                           : cmd      :                  : Remove address and port for remote host <ip:port>.
logaddress_delall                        : cmd      :                  : Remove all udp addresses being logged to
logaddress_list                          : cmd      :                  : List all addresses currently being used by logaddress.
lservercfgfile                           : 0        : , "sv"           :
map                                      : cmd      :                  : Start playing on specified map.
map_background                           : cmd      :                  : Runs a map as the background to the main menu.
map_commentary                           : cmd      :                  : Start playing, with commentary, on a specified map.
map_noareas                              : 0        :                  : Disable area to area connection testing.
map_showspawnpoints                      : cmd      :                  : Dev - test the spawn points, draws for 60 seconds
mapcyclefile                             : 0        : , "sv"           : Name of the .txt file used to cycle the maps on multiplayer servers
maps                                     : cmd      :                  : Displays list of maps.
mat_aaquality                            : 0        :                  :
mat_accelerate_adjust_exposure_down      : 3        : , "cheat"        :
mat_antialias                            : 0        :                  :
mat_bufferprimitives                     : 1        :                  :
mat_bumpbasis                            : 0        : , "cheat"        :
mat_bumpmap                              : 1        :                  :
mat_compressedtextures                   : 1        :                  :
mat_configcurrent                        : cmd      :                  : show the current video control panel config for the material system
mat_debug                                : cmd      :                  : Activates debugging spew for a specific material.
mat_debugalttab                          : 0        : , "cheat"        :
mat_debugdepth                           : 0        :                  :
mat_depthbias_decal                      : -262144  : , "cheat"        :
mat_depthbias_normal                     : 0        : , "cheat"        :
mat_depthbias_shadowmap                  : 0        : , "cheat"        :
mat_diffuse                              : 1        :                  :
mat_drawflat                             : 0        : , "cheat"        :
mat_dxlevel                              : 0        :                  :
mat_envmapsize                           : 128      :                  :
mat_envmaptgasize                        : 32       :                  :
mat_excludetextures                      : 0        :                  :
mat_fastnobump                           : 0        : , "cheat"        :
mat_fastspecular                         : 1        :                  : Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf.
mat_fillrate                             : 0        : , "cheat"        :
mat_filterlightmaps                      : 1        :                  :
mat_filtertextures                       : 1        :                  :
mat_forceaniso                           : 1        :                  :
mat_forcedynamic                         : 0        : , "cheat"        :
mat_forcehardwaresync                    : 1        :                  :
mat_forcemanagedtextureintohardware      : 1        :                  :
mat_fullbright                           : 0        : , "cheat"        :
mat_hdr_enabled                          : cmd      :                  : Report if HDR is enabled for debugging
mat_hdr_level                            : 2        :                  : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate              : 1        :                  :
mat_hdr_tonemapscale                     : 1        : , "cheat"        : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_info                                 : cmd      :                  : Shows material system info
mat_leafvis                              : 0        : , "cheat"        : Draw wireframe of current leaf
mat_levelflush                           : 1        :                  :
mat_lightmap_pfms                        : 0        :                  : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures                         : 1        : , "cheat"        :
mat_luxels                               : 0        : , "cheat"        :
mat_maxframelatency                      : 1        :                  :
mat_measurefillrate                      : 0        : , "cheat"        :
mat_mipmaptextures                       : 1        :                  :
mat_monitorgamma                         : 2        :                  : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled              : 0        : , "a"            :
mat_monitorgamma_tv_exp                  : 2        :                  :
mat_monitorgamma_tv_range_max            : 255      :                  :
mat_monitorgamma_tv_range_min            : 16       :                  :
mat_morphstats                           : 0        : , "cheat"        :
mat_motion_blur_enabled                  : 0        :                  :
mat_norendering                          : 0        : , "cheat"        :
mat_normalmaps                           : 0        : , "cheat"        :
mat_normals                              : 0        : , "cheat"        :
mat_parallaxmap                          : 1        :                  :
mat_picmip                               : 0        :                  :
mat_proxy                                : 0        : , "cheat"        :
mat_queue_mode                           : -1       :                  : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_reducefillrate                       : 0        :                  :
mat_reloadallmaterials                   : cmd      :                  : Reloads all materials
mat_reloadmaterial                       : cmd      :                  : Reloads a single material
mat_reloadtextures                       : cmd      :                  : Reloads all textures
mat_report_queue_status                  : 0        :                  :
mat_reporthwmorphmemory                  : cmd      :                  : Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth                         : 0        : , "cheat"        :
mat_savechanges                          : cmd      :                  : saves current video configuration to the registry
mat_shadowstate                          : 1        :                  :
mat_show_ab_hdr                          : 0        :                  :
mat_showenvmapmask                       : 0        :                  :
mat_showlowresimage                      : 0        :                  :
mat_showmaterials                        : cmd      :                  : Show materials.
mat_showmaterialsverbose                 : cmd      :                  : Show materials (verbose version).
mat_showmiplevels                        : 0        : , "cheat"        : color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures                         : cmd      :                  : Show used textures.
mat_slopescaledepthbias_decal            : 0        : , "cheat"        :
mat_slopescaledepthbias_normal           : 0        : , "cheat"        :
mat_slopescaledepthbias_shadowmap        : 16       : , "cheat"        :
mat_softwarelighting                     : 0        :                  :
mat_softwareskin                         : 0        : , "cheat"        :
mat_specular                             : 1        :                  : Enable/Disable specularity for perf testing.  Will cause a material reload upon change.
mat_supportflashlight                    : -1       :                  : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_suppress                             : cmd      :                  : Supress a material from drawing
mat_tonemap_algorithm                    : 1        : , "cheat"        : 0 = Original Algorithm 1 = New Algorithm
mat_trilinear                            : 0        :                  :
mat_vsync                                : 0        :                  : Force sync to vertical retrace
mat_wireframe                            : 0        : , "cheat"        :
matchmakingport                          : 27025    :                  : Host Matchmaking port
maxplayers                               : cmd      :                  : Change the maximum number of players allowed on this server.
mem_compact                              : cmd      :                  :
mem_dump                                 : cmd      :                  : Dump memory stats to text file.
mem_dumpstats                            : 0        :                  : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_eat                                  : cmd      :                  :
mem_force_flush                          : 0        :                  : Force cache flush of unlocked resources on every alloc
mem_max_heapsize                         : 256      :                  : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated               : 64       :                  : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize                         : 48       :                  : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps                        : 0        :                  : Write periodic memstats dumps every n seconds.
mem_test                                 : cmd      :                  :
mem_test_each_frame                      : 0        :                  : Run heap check at end of every frame
mem_test_every_n_seconds                 : 0        :                  : Run heap check at a specified interval
mem_vcollide                             : cmd      :                  : Dumps the memory used by vcollides
memory                                   : cmd      :                  : Print memory stats.
mod_forcedata                            : 1        :                  : Forces all model file data into cache on model load.
mod_forcetouchdata                       : 1        :                  : Forces all model file data into cache on model load.
mod_load_anims_async                     : 0        :                  :
mod_load_fakestall                       : 0        :                  : Forces all ANI file loading to stall for specified ms
mod_load_mesh_async                      : 0        :                  :
mod_load_showstall                       : 0        :                  : 1 - show hitches , 2 - show stalls
mod_load_vcollide_async                  : 0        :                  :
mod_lock_mdls_on_load                    : 0        :                  :
mod_test_mesh_not_available              : 0        :                  :
mod_test_not_available                   : 0        :                  :
mod_test_verts_not_available             : 0        :                  :
mod_touchalldata                         : 1        :                  : Touch model data during level startup
mod_trace_load                           : 0        :                  :
motdfile                                 : 0        : , "sv"           : The MOTD file to load.
mp_allowNPCs                             : 1        : , "sv", "nf"     :
mp_allowspectators                       : 1        : , "sv", "rep"    : toggles whether the server allows spectator mode or not
mp_autocrosshair                         : 1        : , "sv", "nf"     :
mp_autoteambalance                       : 1        : , "sv", "nf"     :
mp_bonusroundtime                        : 15       : , "sv", "rep"    : Time after round win until round restarts
mp_chattime                              : 10       : , "sv", "rep"    : amount of time players can chat after the game is over
mp_clan_ready_signal                     : 0        : , "sv"           : Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart                     : 0        : , "sv"           : If non-zero, game will restart once someone from each team gives the ready signal
mp_decals                                : 200      : , "a"            :
mp_defaultteam                           : 0        : , "sv"           :
mp_disable_autokick                      : cmd      :                  : Prevents a userid from being auto-kicked
mp_disable_respawn_times                 : 0        : , "sv", "nf", "rep" :
mp_enableroundwaittime                   : 1        : , "sv", "rep"    : Enable timers to wait between rounds.
mp_fadetoblack                           : 0        : , "sv", "nf", "rep" : fade a player's screen to black when he dies
mp_falldamage                            : 0        : , "sv", "nf"     :
mp_flashlight                            : 0        : , "sv", "nf"     :
mp_footsteps                             : 1        : , "sv", "nf"     :
mp_forcecamera                           : 1        : , "sv", "rep"    : Restricts spectator modes for dead players
mp_forcerespawn                          : 1        : , "sv", "nf"     :
mp_forcerespawnplayers                   : cmd      :                  : Force all players to respawn.
mp_forcewin                              : cmd      :                  : Forces team to win
mp_fraglimit                             : 0        : , "sv", "nf"     :
mp_friendlyfire                          : 0        : , "sv", "nf", "rep" : Allows team members to injure other members of their team
mp_idledealmethod                        : 1        : , "sv"           : Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the ga
mp_idlemaxtime                           : 3        : , "sv"           : Maximum time a player is allowed to be idle (in minutes)
mp_maxrounds                             : 0        : , "sv", "nf", "rep" : max number of rounds to play before server changes maps
mp_respawnwavetime                       : 10       : , "sv", "nf", "rep" : Time between respawn waves.
mp_restartgame                           : 0        : , "sv"           : If non-zero, game will restart in the specified number of seconds
mp_restartround                          : 0        : , "sv"           : If non-zero, the current round will restart in the specified number of seconds
mp_scrambleteams                         : cmd      :                  : Scramble the teams and restart the game
mp_showrespawntimes                      : cmd      :                  : Show the min respawn times for the teams
mp_simulatemultiplecappers               : 1        : , "sv", "cheat"  :
mp_stalemate_at_timelimit                : 0        : , "sv", "nf"     : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_stalemate_enable                      : 0        : , "sv", "nf"     : Enable/Disable stalemate mode.
mp_stalemate_timelimit                   : 240      : , "sv", "rep"    : Timelimit (in seconds) of the stalemate round.
mp_switchteams                           : cmd      :                  : Switch teams and restart the game
mp_teamlist                              : 0        : , "sv", "nf"     :
mp_teamoverride                          : 1        : , "sv"           :
mp_teamplay                              : 0        : , "sv", "nf"     :
mp_teams_unbalance_limit                 : 1        : , "sv", "nf", "rep" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_time_between_capscoring               : 30       : , "sv"           : Delay between scoring of owned capture points.
mp_timelimit                             : 0        : , "sv", "nf", "rep" : game time per map in minutes
mp_tournament                            : 0        : , "sv", "nf", "rep" :
mp_tournament_restart                    : cmd      :                  : Restart Tournament Mode on the current level.
mp_tournament_stopwatch                  : 1        : , "sv", "nf", "rep" :
mp_waitingforplayers_cancel              : 0        : , "sv"           : Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart             : 0        : , "sv"           : Set to 1 to start or restart the WaitingForPlayers period.
mp_weaponstay                            : 0        : , "sv", "nf"     :
mp_winlimit                              : 0        : , "sv", "nf", "rep" : Max score one team can reach before server changes maps
multvar                                  : cmd      :                  : Multiply specified convar value.
name                                     : 0        : , "a", "user", "print", "server_can_execute" : Current user name
nav_analyze                              : cmd      :                  : Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor                         : 0        : , "sv"           : RGBA color to draw as the background color for nav areas while editing.
nav_avoid                                : cmd      :                  : Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area                           : cmd      :                  : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_build_ladder                         : cmd      :                  : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency               : cmd      :                  : Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor                          : cmd      :                  : Updates the blocked/unblocked status for every nav area.
nav_clear_walkable_marks                 : cmd      :                  : Erase any previously placed walkable positions.
nav_compress_id                          : cmd      :                  : Re-orders area and ladder ID's so they are continuous.
nav_connect                              : cmd      :                  : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit                 : 0        : , "sv"           :
nav_corner_adjust_adjacent               : 18       : , "sv"           : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower                         : cmd      :                  : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground               : cmd      :                  : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise                         : cmd      :                  : Raise the selected corner of the currently marked Area.
nav_corner_select                        : cmd      :                  : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_place_on_ground               : 0        : , "sv"           : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch                               : cmd      :                  : Toggles the 'must crouch in this area' flag used by the AI system.
nav_delete                               : cmd      :                  : Deletes the currently highlighted Area.
nav_delete_marked                        : cmd      :                  : Deletes the currently marked Area (if any).
nav_disconnect                           : cmd      :                  : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_dont_hide                            : cmd      :                  : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_edit                                 : 0        : , "sv", "cheat"  : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area                             : cmd      :                  : Defines the second corner of a new Area or Ladder and creates it.
nav_generate                             : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental                 : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.
nav_jump                                 : cmd      :                  : Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip                          : cmd      :                  : Flips the selected ladder's direction.
nav_load                                 : cmd      :                  : Loads the Navigation Mesh for the current map.
nav_make_sniper_spots                    : cmd      :                  : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark                                 : cmd      :                  : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_unnamed                         : cmd      :                  : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable                        : cmd      :                  : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_merge                                : cmd      :                  : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_no_hostages                          : cmd      :                  : Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump                              : cmd      :                  : Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill                      : cmd      :                  : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list                           : cmd      :                  : Lists all place names used in the map.
nav_place_pick                           : cmd      :                  : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace                        : cmd      :                  : Replaces all instances of the first place with the second place.
nav_precise                              : cmd      :                  : Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave                            : 0        : , "sv", "cheat"  : Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
nav_remove_unused_jump_areas             : cmd      :                  : Removes jump areas with at most 1 connection to a ladder or non-jump area.
nav_restart_after_analysis               : 1        : , "sv"           : When nav nav_restart_after_analysis finishes, restart the server.  Turning this off can cause crashes, but is useful for increm
nav_run                                  : cmd      :                  : Toggles the 'traverse this area by running' flag used by the AI system.
nav_save                                 : cmd      :                  : Saves the current Navigation Mesh to disk.
nav_set_place_mode                       : cmd      :                  : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_show_approach_points                 : 0        : , "sv", "cheat"  : Show Approach Points in the Navigation Mesh.
nav_show_area_info                       : 0        : , "sv"           : Duration in seconds to show nav area ID and attributes while editing
nav_show_danger                          : 0        : , "sv", "cheat"  : Show current 'danger' levels.
nav_show_ladder_bounds                   : cmd      :                  : Draws the bounding boxes of all func_ladders in the map.
nav_show_nodes                           : 0        : , "sv"           :
nav_show_player_counts                   : 0        : , "sv", "cheat"  : Show current player counts in each area.
nav_slope_limit                          : 0        : , "sv"           : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_snap_to_grid                         : 0        : , "sv"           : Snap to the nav generation grid when creating new nav areas
nav_splice                               : cmd      :                  : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split                                : cmd      :                  : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground                : 0        : , "sv"           : If true, nav areas will be placed flush with the ground when split.
nav_stand                                : cmd      :                  : Toggles the 'stand while hiding' flag used by the AI system.
nav_stop                                 : cmd      :                  : Toggles the 'must stop when entering this area' flag used by the AI system.
nav_strip                                : cmd      :                  : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_toggle_place_mode                    : cmd      :                  : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting                : cmd      :                  : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_transient                            : cmd      :                  : Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark                               : cmd      :                  : Clears the marked Area or Ladder.
nav_update_blocked                       : cmd      :                  : Updates the blocked/unblocked status for every nav area.
nav_use_place                            : cmd      :                  : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk                                 : cmd      :                  : Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark                         : cmd      :                  : Warps the player to the marked area.
net_blockmsg                             : 0        : , "cheat"        : Discards incoming message: <0|1|name>
net_channels                             : cmd      :                  : Shows net channel info
net_chokeloop                            : 0        :                  : Apply bandwidth choke to loopback packets
net_compresspackets                      : 1        :                  : Use lz compression on game packets.
net_compresspackets_minsize              : 128      :                  : Don't bother compressing packets below this size.
net_compressvoice                        : 0        :                  : Attempt to compress out of band voice payloads (360 only).
net_drawslider                           : 0        :                  : Draw completion slider during signon
net_droppackets                          : 0        : , "cheat"        : Drops next n packets on client
net_fakejitter                           : 0        : , "cheat"        : Jitter fakelag packet time
net_fakelag                              : 0        : , "cheat"        : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss                             : 0        : , "cheat"        : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_maxcleartime                         : 4        :                  : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize                          : 16       :                  : Maximum allowed file size for uploading in MB
net_maxfragments                         : 1260     :                  : Max fragment bytes per packet
net_maxroutable                          : 1260     : , "a", "user"    : Requested max packet size before packets are 'split'.
net_queue_trace                          : 0        :                  :
net_queued_packet_thread                 : 1        :                  : Use a high priority thread to send queued packets out instead of sending them each frame.
net_showdrop                             : 0        :                  : Show dropped packets in console
net_showevents                           : 0        :                  : Dump game events to console (1=client only, 2=all).
net_showfragments                        : 0        :                  : Show netchannel fragments
net_showmsg                              : 0        :                  : Show incoming message: <0|1|name>
net_showpeaks                            : 0        :                  : Show messages for large packets only: <size>
net_showsplits                           : 0        :                  : Show info about packet splits
net_showtcp                              : 0        :                  : Dump TCP stream summary to console
net_showudp                              : 0        :                  : Dump UDP packets summary to console
net_start                                : cmd      :                  : Inits multiplayer network sockets
net_status                               : cmd      :                  : Shows current network status
net_usesocketsforloopback                : 0        :                  : Use network sockets layer even for listen server local player's packets (multiplayer only).
next                                     : 0        : , "cheat"        : Set to 1 to advance to next frame ( when singlestep == 1 )
nextlevel                                : 0        : , "sv", "nf"     : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
noclip                                   : cmd      :                  : Toggle. Player becomes non-solid and flies.
notarget                                 : cmd      :                  : Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage                    : 1        : , "sv", "cheat"  :
npc_height_adjust                        : 1        : , "a", "sv"      : Enable test mode for ik height adjustment
npc_sentences                            : 0        : , "sv"           :
npc_speakall                             : cmd      :                  : Force the npc to try and speak all their responses
npc_vphysics                             : 0        : , "sv"           :
obj_capture_damage                       : 0        : , "sv"           : Captures all damage taken by objects for dumping later.
obj_dump_damage                          : cmd      :                  :
obj_sapper_amount                        : 25       : , "sv"           : Amount of health inflicted by a Sapper object per second
obj_sapper_health                        : 100      : , "sv"           : Sapper health
obj_show_damage                          : 0        : , "sv"           : Show all damage taken by objects.
object_deterioration_time                : 30       : , "sv"           : Time it takes for a fully-healed object to deteriorate.
old_radiusdamage                         : 0        : , "sv", "rep"    :
opt_EnumerateLeavesFastAlgorithm         : 1        :                  : Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
option_duck_method                       : 1        : , "a", "sv", "rep" :
particle_test_attach_attachment          : 0        : , "sv", "cheat"  : Attachment index for attachment mode
particle_test_attach_mode                : 0        : , "sv", "cheat"  : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file                       : 0        : , "sv", "cheat"  : Name of the particle system to dynamically spawn
particle_test_start                      : cmd      :                  : Dispatches the test particle system with the parameters specified in particle_test_file,  particle_test_attach_mode and particl
particle_test_stop                       : cmd      :                  : Stops all particle systems on the selected entities.  Arguments:    {entity_name} / {class_name} / no argument picks what playe
password                                 : 0        : , "a", "norecord" : Current server access password
path                                     : cmd      :                  : Show the engine filesystem path.
pause                                    : cmd      :                  : Toggle the server pause state.
phys_impactforcescale                    : 1        : , "sv"           :
phys_penetration_error_time              : 10       : , "sv"           : Controls the duration of vphysics penetration error boxes.
phys_pushscale                           : 1        : , "sv", "rep"    :
phys_speeds                              : 0        : , "sv"           :
phys_stressbodyweights                   : 5        : , "sv"           :
phys_timescale                           : 1        : , "sv"           : Scale time for physics
phys_upimpactforcescale                  : 0        : , "sv"           :
physics_budget                           : cmd      :                  : Times the cost of each active object
physics_constraints                      : cmd      :                  : Highlights constraint system graph for an entity
physics_debug_entity                     : cmd      :                  : Dumps debug info for an entity
physics_highlight_active                 : cmd      :                  : Turns on the absbox for all active physics objects
physics_report_active                    : cmd      :                  : Lists all active physics objects
physics_select                           : cmd      :                  : Dumps debug info for an entity
physicsshadowupdate_render               : 0        : , "sv"           :
picker                                   : cmd      :                  : Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping                                     : cmd      :                  : Display ping to server.
pipeline_static_props                    : 1        :                  :
player_debug_print_damage                : 0        : , "sv", "cheat"  : When true, print amount and type of all damage received by player to console.
player_old_armor                         : 0        : , "sv"           :
plugin_load                              : cmd      :                  : plugin_load <filename> : loads a plugin
plugin_pause                             : cmd      :                  : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all                         : cmd      :                  : pauses all loaded plugins
plugin_print                             : cmd      :                  : Prints details about loaded plugins
plugin_unload                            : cmd      :                  : plugin_unload <index> : unloads a plugin
plugin_unpause                           : cmd      :                  : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all                       : cmd      :                  : unpauses all disabled plugins
prop_active_gib_limit                    : 999999   : , "sv"           :
prop_active_gib_max_fade_time            : 999999   : , "sv"           :
prop_crosshair                           : cmd      :                  : Shows name for prop looking at
prop_debug                               : cmd      :                  : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create                      : cmd      :                  : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
prop_physics_create                      : cmd      :                  : Creates a physics prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
props_break_max_pieces                   : -1       : , "sv"           : Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe          : -1       : , "sv", "rep"    : Maximum prop breakable piece count per frame (-1 = model default)
quit                                     : cmd      :                  : Exit the engine.
r_3dnow                                  : cmd      :                  : Enable/disable 3DNow code
r_AirboatViewDampenDamp                  : 1        : , "sv", "cheat", "nf", "rep" :
r_AirboatViewDampenFreq                  : 7        : , "sv", "cheat", "nf", "rep" :
r_AirboatViewZHeight                     : 0        : , "sv", "cheat", "nf", "rep" :
r_ambientboost                           : 1        : , "a"            : Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor                          : 5        : , "a"            : Boost ambient cube by no more than this factor
r_ambientfraction                        : 0        : , "cheat"        : Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientmin                             : 0        : , "a"            : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_colorstaticprops                       : 0        : , "cheat"        :
r_debugrandomstaticlighting              : 0        : , "cheat"        : Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.
r_decal_cullsize                         : 1        :                  : Decals under this size in pixels are culled
r_decals                                 : 2048     :                  :
r_decalstaticprops                       : 1        :                  : Decal static props test
r_DispBuildable                          : 0        : , "cheat"        :
r_DispDrawAxes                           : 0        :                  :
r_DispWalkable                           : 0        : , "cheat"        :
r_drawbatchdecals                        : 1        :                  : Render decals batched.
r_drawbrushmodels                        : 1        : , "cheat"        : Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawdecals                             : 1        : , "cheat"        : Render decals.
r_DrawDisp                               : 1        : , "cheat"        : Toggles rendering of displacment maps
r_drawentities                           : 1        : , "cheat"        :
r_drawfuncdetail                         : 1        : , "cheat"        : Render func_detail
r_drawleaf                               : -1       : , "cheat"        : Draw the specified leaf.
r_drawlightcache                         : 0        : , "cheat"        : 0: off 1: draw light cache entries 2: draw rays
r_drawmodeldecals                        : 1        :                  :
r_DrawModelLightOrigin                   : 0        : , "cheat"        :
r_drawmodelstatsoverlay                  : 0        : , "cheat"        :
r_drawmodelstatsoverlaydistance          : 500      : , "cheat"        :
r_drawmodelstatsoverlaymax               : 1        : , "a"            : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin               : 0        : , "a"            : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_DrawSpecificStaticProp                 : -1       :                  :
r_drawstaticprops                        : 1        : , "cheat"        : 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentworld                   : 1        : , "cheat"        :
r_drawworld                              : 1        : , "cheat"        : Render the world.
r_dscale_basefov                         : 90       : , "cheat"        :
r_dscale_fardist                         : 2000     : , "cheat"        :
r_dscale_farscale                        : 4        : , "cheat"        :
r_dscale_neardist                        : 100      : , "cheat"        :
r_dscale_nearscale                       : 1        : , "cheat"        :
r_dynamic                                : 1        :                  :
r_eyeglintlodpixels                      : 20       :                  : The number of pixels wide an eyeball has to be before rendering an eyeglint.  Is a floating point value.
r_eyemove                                : 1        : , "a"            :
r_eyes                                   : 1        :                  :
r_eyeshift_x                             : 0        : , "a"            :
r_eyeshift_y                             : 0        : , "a"            :
r_eyeshift_z                             : 0        : , "a"            :
r_eyesize                                : 0        : , "a"            :
r_fastzreject                            : 0        :                  : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp                        : 0        :                  : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlightdepthtexture                 : 0        :                  :
r_flashlightscissor                      : 1        : , "cheat"        :
r_flex                                   : 1        :                  :
r_flushlod                               : cmd      :                  : Flush and reload LODs.
r_ForceRestore                           : 0        :                  :
r_glint_alwaysdraw                       : 0        :                  :
r_glint_procedural                       : 0        :                  :
r_hunkalloclightmaps                     : 1        :                  :
r_hwmorph                                : 1        : , "cheat"        :
r_itemblinkmax                           : 0        : , "cheat"        :
r_itemblinkrate                          : 4        : , "cheat"        :
r_JeepFOV                                : 90       : , "sv", "cheat", "rep" :
r_JeepViewDampenDamp                     : 1        : , "sv", "cheat", "nf", "rep" :
r_JeepViewDampenFreq                     : 7        : , "sv", "cheat", "nf", "rep" :
r_JeepViewZHeight                        : 10       : , "sv", "cheat", "nf", "rep" :
r_lightaverage                           : 1        :                  : Activates/deactivate light averaging
r_lightcachemodel                        : -1       : , "cheat"        :
r_lightinterp                            : 5        : , "cheat"        : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap                               : -1       : , "cheat"        :
r_lightstyle                             : -1       : , "cheat"        :
r_lockpvs                                : 0        : , "cheat"        : Lock the PVS so you can fly around and inspect what is being drawn.
r_lod                                    : -1       :                  :
r_maxmodeldecal                          : 50       :                  :
r_modelwireframedecal                    : 0        : , "cheat"        :
r_nohw                                   : 0        : , "cheat"        :
r_norefresh                              : 0        :                  :
r_nosw                                   : 0        : , "cheat"        :
r_novis                                  : 0        : , "cheat"        : Turn off the PVS.
r_occludeemaxarea                        : 0        :                  : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea                        : 0        :                  : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount                       : 0        :                  : At least this many occluders will be used, no matter how big they are.
r_occlusion                              : 1        :                  : Activate/deactivate the occlusion system.
r_occlusionspew                          : 0        : , "cheat"        : Activate/deactivates spew about what the occlusion system is doing.
r_partition_level                        : -1       : , "cheat"        : Displays a particular level of the spatial partition system. Use -1 to disable it.
r_printdecalinfo                         : cmd      :                  :
r_proplightingfromdisk                   : 1        :                  : 0=Off, 1=On, 2=Show Errors
r_proplightingpooling                    : -1       : , "cheat"        : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_queued_decals                          : 0        :                  : Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_randomflex                             : 0        : , "cheat"        :
r_rootlod                                : 0        :                  : Root LOD
r_shadowrendertotexture                  : 0        :                  :
r_showenvcubemap                         : 0        : , "cheat"        :
r_skin                                   : 0        : , "cheat"        :
r_spray_lifetime                         : 2        :                  : Number of rounds player sprays are visible
r_sse2                                   : cmd      :                  : Enable/disable SSE2 code
r_staticprop_lod                         : -1       :                  :
r_staticpropinfo                         : 0        :                  :
r_teeth                                  : 1        :                  :
r_unloadlightmaps                        : 0        :                  :
r_vehicleBrakeRate                       : 1        : , "sv", "cheat"  :
r_VehicleViewDampen                      : 1        : , "sv", "cheat", "nf", "rep" :
r_visambient                             : 0        :                  : Draw leaf ambient lighting samples.  Needs mat_leafvis 1 to work
r_visocclusion                           : 0        : , "cheat"        : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizetraces                        : 0        : , "sv", "cheat"  :
r_waterforceexpensive                    : 0        :                  :
r_waterforcereflectentities              : 0        :                  :
randommap                                : cmd      :                  : Changelevel to a random map in the mapcycle file
rate                                     : 10000    : , "user"         : Max bytes/sec the host can receive data
rcon_password                            : 0        : , "norecord"     : remote console password.
recompute_speed                          : cmd      :                  : Recomputes clock speed (for debugging purposes).
reload                                   : cmd      :                  : Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid                                 : cmd      :                  : Remove a user ID from the ban list.
removeip                                 : cmd      :                  : Remove an IP address from the ban list.
report_entities                          : cmd      :                  : Lists all entities
report_simthinklist                      : cmd      :                  : Lists all simulating/thinking entities
report_soundpatch                        : cmd      :                  : reports sound patch count
report_touchlinks                        : cmd      :                  : Lists all touchlinks
respawn_entities                         : cmd      :                  : Respawn all the entities in the map.
restart                                  : cmd      :                  : Restart the game on the same level (add setpos to jump to current view position on restart).
rr_debug_qa                              : 0        : , "sv"           : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponses                        : 0        : , "sv"           : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
rr_debugrule                             : 0        : , "sv"           : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses                         : 0        : , "sv"           : Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems                 : cmd      :                  : Reload all response system scripts.
say                                      : cmd      :                  : Display player message
say_team                                 : cmd      :                  : Display player message to team
scene_async_prefetch_spew                : 0        : , "sv"           : Display async .ani file loading info.
scene_clamplookat                        : 1        : , "sv"           : Clamp head turns to a max of 20 degrees per think.
scene_clientflex                         : 1        : , "sv", "rep"    : Do client side flex animation.
scene_flatturn                           : 1        : , "sv"           :
scene_flush                              : cmd      :                  : Flush all .vcds from the cache and reload from disk.
scene_forcecombined                      : 0        : , "sv"           : When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius                   : 1200     : , "sv"           : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print                              : 0        : , "sv", "rep"    : When playing back a scene, print timing and event info to console.
scene_showfaceto                         : 0        : , "a", "sv"      : When playing back, show the directions of faceto events.
scene_showlook                           : 0        : , "a", "sv"      : When playing back, show the directions of look events.
scene_showmoveto                         : 0        : , "a", "sv"      : When moving, show the end location.
scene_showunlock                         : 0        : , "a", "sv"      : Show when a vcd is playing but normal AI is running.
server_game_time                         : cmd      :                  : Gives the game time in seconds (server's curtime)
servercfgfile                            : 0        : , "sv"           :
setang                                   : cmd      :                  : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact                             : cmd      :                  : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setmaster                                : cmd      :                  : add/remove/enable/disable master servers
setmodel                                 : cmd      :                  : Changes's player's model
setpause                                 : cmd      :                  : Set the pause state of the server.
setpos                                   : cmd      :                  : Move player to specified origin (must have sv_cheats).
setpos_exact                             : cmd      :                  : Move player to an exact specified origin (must have sv_cheats).
shake                                    : cmd      :                  : Shake the screen.
showhitlocation                          : 0        : , "sv"           :
showtriggers                             : 0        : , "sv", "cheat"  : Shows trigger brushes
showtriggers_toggle                      : cmd      :                  : Toggle show triggers
singlestep                               : 0        : , "cheat"        : Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time                       : 0        : , "sv"           : Time taken for an ally to regenerate a point of health.
sk_autoaim_mode                          : 1        : , "a", "sv", "rep" :
sk_npc_arm                               : 1        : , "sv"           :
sk_npc_chest                             : 1        : , "sv"           :
sk_npc_head                              : 2        : , "sv"           :
sk_npc_leg                               : 1        : , "sv"           :
sk_npc_stomach                           : 1        : , "sv"           :
sk_player_arm                            : 1        : , "sv"           :
sk_player_chest                          : 1        : , "sv"           :
sk_player_head                           : 2        : , "sv"           :
sk_player_leg                            : 1        : , "sv"           :
sk_player_stomach                        : 1        : , "sv"           :
sk_plr_dmg_grenade                       : 0        : , "sv"           :
skill                                    : 1        : , "a"            : Game skill level (1-3).
smoothstairs                             : 1        : , "sv", "rep"    : Smooth player eye z coordinate when traversing stairs.
snd_foliage_db_loss                      : 4        : , "cheat"        :
snd_gain                                 : 1        : , "cheat"        :
snd_gain_max                             : 1        : , "cheat"        :
snd_gain_min                             : 0        : , "cheat"        :
snd_refdb                                : 60       : , "cheat"        :
snd_refdist                              : 36       : , "cheat"        :
snd_restart                              : cmd      :                  : Restart sound system.
snd_vox_captiontrace                     : 0        :                  : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout                    : 300      :                  :
snd_vox_sectimetout                      : 300      :                  :
snd_vox_seqtimetout                      : 300      :                  :
soundpatch_captionlength                 : 2        : , "sv", "rep"    : How long looping soundpatch captions should display for.
soundscape_debug                         : 0        : , "sv", "cheat"  : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_flush                         : cmd      :                  : Flushes the server & client side soundscapes
spec_freeze_time                         : 4        : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.
spec_freeze_traveltime                   : 0        : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
spike                                    : cmd      :                  : generates a fake spike
star_memory                              : cmd      :                  : Dump memory stats
stats                                    : cmd      :                  : Prints server performance variables
status                                   : cmd      :                  : Display map and connection status.
step_spline                              : 0        : , "sv"           :
studio_queue_mode                        : 1        :                  :
stuffcmds                                : cmd      :                  : Parses and stuffs command line + commands to command buffer.
suitvolume                               : 0        : , "a", "sv"      :
surfaceprop                              : cmd      :                  : Reports the surface properties at the cursor
sv_allow_color_correction                : 1        : , "rep"          : Allow or disallow clients to use color correction on this server.
sv_allow_wait_command                    : 1        : , "rep"          : Allow or disallow the wait command on clients connected to this server.
sv_allowdownload                         : 1        :                  : Allow clients to download files
sv_allowupload                           : 1        :                  : Allow clients to upload customizations files
sv_alltalk                               : 0        : , "sv", "nf"     : Players can hear all other players, no team restrictions
sv_alternateticks                        : 0        : , "sp"           : If set, server only simulates entities on even numbered ticks.
sv_autosave                              : 1        : , "sv"           : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord             : 0        : , "sv"           : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start                 : cmd      :                  : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_freeroam                    : 0        : , "sv"           : Allow the local player to move freely in the benchmark. Only used for debugging. Don't use for real benchmarks because it will
sv_benchmark_numticks                    : 3300     : , "sv"           : If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge                       : 0        : , "sv", "rep"    : Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents                      : 1        :                  : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats                                : 0        : , "nf", "rep"    : Allow cheats on server
sv_clearhinthistory                      : cmd      :                  : Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference             : 20       : , "rep"          : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio               : 5        : , "rep"          : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio               : 1        : , "rep"          : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).               -1
sv_client_predict                        : -1       : , "rep"          : This can be used to force the value of cl_predict for connected clients (only while they are connected).    -1 = let clients se
sv_clockcorrection_msecs                 : 60       : , "sv"           : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency                           : 1        : , "rep"          : Whether the server enforces file consistency for critical files
sv_contact                               : 0        : , "nf"           : Contact email for server sysop
sv_debug_player_use                      : 0        : , "sv", "rep"    : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode                       : 0        :                  : Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities                     : 0        :                  : Show temp entity bandwidth usage.
sv_deltaprint                            : 0        :                  : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime                             : 0        :                  : Enable profiling of CalcDelta calls
sv_downloadurl                           : 0        : , "rep"          : Location from which clients can download missing files
sv_enableoldqueries                      : 0        :                  : Enable support for old style (HL1) server queries
sv_filterban                             : 1        :                  : Set packet filtering by IP mode
sv_findsoundname                         : cmd      :                  : Find sound names which reference the specified wave files.
sv_forcepreload                          : 0        : , "a"            : Force server side preloading.
sv_gravity                               : 800      : , "sv", "nf", "rep" : World gravity.
sv_lan                                   : 0        :                  : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile                           : 0        : , "a"            : Log server information to only one file.
sv_logbans                               : 0        : , "a"            : Log server bans in the server logs.
sv_logblocks                             : 0        :                  : If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist                       : 1        :                  :
sv_logecho                               : 1        : , "a"            : Echo log information to the console.
sv_logfile                               : 1        : , "a"            : Log server information in the log file.
sv_logflush                              : 0        : , "a"            : Flush the log file to disk on each write (slow).
sv_logsdir                               : 0        : , "a"            : Folder in the game directory where server logs will be stored.
sv_massreport                            : 0        : , "sv"           :
sv_master_legacy_mode                    : 1        :                  : Use old (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket              : 1        :                  : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec                       : 3        :                  : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global                : 60       :                  : Maximum queries per second to respond to from anywhere.
sv_max_queries_window                    : 30       :                  : Window over which to average queries per second averages.
sv_maxcmdrate                            : 40       : , "rep"          : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate                               : 0        : , "rep"          : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay                             : 0        :                  : Maximum replay time in seconds
sv_maxroutable                           : 1260     :                  : Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate                         : 60       : , "rep"          : Maximum updates per second that the server will allow
sv_mincmdrate                            : 0        : , "rep"          : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate                               : 3500     : , "rep"          : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate                         : 10       : , "rep"          : Minimum updates per second that the server will allow
sv_noclipaccelerate                      : 5        : , "a", "sv", "nf", "rep" :
sv_noclipduringpause                     : 0        : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed                           : 5        : , "a", "sv", "nf", "rep" :
sv_npc_talker_maxdist                    : 1024     : , "sv"           : NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities                 : 1        :                  :
sv_parallel_sendsnapshot                 : 1        :                  :
sv_password                              : 0        : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
sv_pausable                              : 0        : , "nf"           : Is the server pausable.
sv_playerperfhistorycount                : 20       : , "sv"           : Number of samples to maintain in player perf history
sv_precacheinfo                          : cmd      :                  : Show precache info.
sv_pure                                  : cmd      :                  : Show user data.
sv_pure_kick_clients                     : 1        :                  : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace                            : 0        :                  : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation                      : 1        : , "a", "sv"      : Skips SetupBones when npc's are outside the PVS
sv_rcon_banpenalty                       : 0        :                  : Number of minutes to ban users who fail rcon authentication
sv_rcon_log                              : 1        :                  : Enable/disable rcon logging.
sv_rcon_maxfailures                      : 10       :                  : Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures                      : 5        :                  : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime                   : 30       :                  : Number of seconds to track failed rcon authentications
sv_region                                : 255      :                  : The region of the world to report this server in.
sv_showhitboxes                          : -1       : , "sv", "cheat"  : Send server-side hitboxes for specified entity to client (NOTE:  this uses lots of bandwidth, use on listen server only).
sv_showladders                           : 0        : , "sv"           : Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation                   : 0        : , "sv", "cheat"  : Show lag compensated hitboxes whenever a player is lag compensated.
sv_skyname                               : 0        : , "a", "sv", "rep" : Current name of the skybox texture
sv_soundemitter_filecheck                : cmd      :                  : Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush                    : cmd      :                  : Flushes the sounds.txt system (server only)
sv_soundemitter_trace                    : 0        : , "sv", "rep"    : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_soundscape_printdebuginfo             : cmd      :                  : print soundscapes
sv_specaccelerate                        : 5        : , "a", "sv", "nf", "rep" :
sv_specnoclip                            : 1        : , "a", "sv", "nf", "rep" :
sv_specspeed                             : 3        : , "a", "sv", "nf", "rep" :
sv_stats                                 : 1        :                  : Collect CPU usage stats
sv_strict_notarget                       : 0        : , "sv"           : If set, notarget will cause entities to never think they are in the pvs
sv_tags                                  : 0        : , "nf"           : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences               : 0        : , "sv"           : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation                    : 1        : , "sv"           :
sv_thinktimecheck                        : 0        : , "sv"           : Check for thinktimes all on same timestamp.
sv_timeout                               : 65       :                  : After this many seconds without a message from a client, the client is dropped
sv_turbophysics                          : 1        : , "sv", "rep"    : Turns on turbo physics
sv_unlockedchapters                      : 99       : , "a", "sv"      :
sv_vehicle_autoaim_scale                 : 8        : , "sv"           :
sv_visiblemaxplayers                     : -1       :                  : Overrides the max players reported to prospective clients
sv_voicecodec                            : 0        :                  : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable                           : 1        : , "a", "nf"      :
systemlinkport                           : 27030    :                  : System Link port
template_debug                           : 0        : , "sv"           :
Test_CreateEntity                        : cmd      :                  :
test_dispatcheffect                      : cmd      :                  : Test a clientside dispatch effect.  Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>  Defau
Test_EHandle                             : cmd      :                  :
test_entity_blocker                      : cmd      :                  : Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner             : cmd      :                  :
Test_Loop                                : cmd      :                  : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount                           : cmd      :                  : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds                   : cmd      :                  : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
Test_ProxyToggle_EnableProxy             : cmd      :                  :
Test_ProxyToggle_SetValue                : cmd      :                  :
Test_RandomChance                        : cmd      :                  : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS                      : cmd      :                  :
Test_RandomPlayerPosition                : cmd      :                  :
Test_RemoveAllRandomEntities             : cmd      :                  :
Test_RunFrame                            : cmd      :                  :
Test_SendKey                             : cmd      :                  :
Test_SpawnRandomEntities                 : cmd      :                  :
Test_StartLoop                           : cmd      :                  : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript                         : cmd      :                  : Start a test script running..
Test_Wait                                : cmd      :                  :
Test_WaitForCheckPoint                   : cmd      :                  :
testscript_debug                         : 0        :                  : Debug test scripts.
tf_arena_max_streak                      : 5        : , "sv", "nf", "rep" : Teams will be scrambled if one team reaches this streak
tf_arena_override_cap_enable_time        : -1       : , "sv", "nf", "rep" : Overrides the time (in seconds) it takes for the capture point to become enable, -1 uses the level designer specified time.
tf_arena_preround_time                   : 10       : , "sv", "nf", "rep" : Length of the Pre-Round time
tf_birthday                              : 0        : , "sv", "nf", "rep" :
tf_debug_flamethrower                    : 0        : , "sv", "cheat"  : Visualize the flamethrower damage.
tf_escort_recede_time                    : 30       : , "sv"           :
tf_escort_recede_time_overtime           : 5        : , "sv"           :
tf_escort_score_rate                     : 1        : , "sv", "cheat"  : Score for escorting the train, in points per second
tf_flag_caps_per_round                   : 3        : , "sv", "rep"    : Number of flag captures per round on CTF maps. Set to 0 to disable.
tf_flamethrower_boxsize                  : 12       : , "sv", "cheat"  : Size of flame damage entities.
tf_playergib                             : 1        : , "sv", "prot"   : Allow player gibbing.
tf_stats_nogameplaycheck                 : 0        : , "sv"           : Disable normal check for valid gameplay, send stats regardless.
tf_stats_track                           : 1        : , "sv"           : Turn on//off tf stats tracking.
tf_stats_verbose                         : 0        : , "sv"           : Turn on//off verbose logging of stats.
tf_testrr                                : cmd      :                  : Force the player under your crosshair to speak a response rule concept. Format is tf_testrr <concept>, or tf_testrr <player nam
tf_testvcd                               : cmd      :                  : Run a vcd on the player currently under your crosshair. Optional parameter is the .vcd name (default is 'scenes/heavy_test.vcd'
tf_weapon_criticals                      : 1        : , "sv", "nf", "rep" :
think_limit                              : 0        : , "sv", "rep"    : Maximum think time in milliseconds, warning is printed if this is exceeded.
threadpool_affinity                      : 1        :                  : Enable setting affinity
threadpool_reserve                       : 0        :                  : Consume the specified number of threads in the thread pool
toggle                                   : cmd      :                  : Toggles a convar on or off, or cycles through a set of values.
trace_report                             : 0        : , "sv"           :
tv_allow_camera_man                      : 1        : , "sv"           : Auto director allows spectators to become camera man
tv_allow_static_shots                    : 1        : , "sv"           : Auto director uses fixed level cameras for shots
tv_autorecord                            : 0        :                  : Automatically records all games as SourceTV demos.
tv_autoretry                             : 1        :                  : Relay proxies retry connection after network timeout
tv_chatgroupsize                         : 0        :                  : Set the default chat group size
tv_chattimelimit                         : 8        :                  : Limits spectators to chat only every n seconds
tv_clients                               : cmd      :                  : Shows list of connected SourceTV clients.
tv_debug                                 : 0        :                  : SourceTV debug info.
tv_delay                                 : 30       : , "sv"           : SourceTV broadcast delay in seconds
tv_delaymapchange                        : 0        : , "sv"           : Delays map change until broadcast is complete
tv_deltacache                            : 2        :                  : Enable delta entity bit stream cache
tv_dispatchmode                          : 1        :                  : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable                                : 0        : , "nf"           : Activates SourceTV on server.
tv_maxclients                            : 128      :                  : Maximum client number on SourceTV server.
tv_maxrate                               : 8000     :                  : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg                                   : cmd      :                  : Send a screen message to all clients.
tv_name                                  : 0        :                  : SourceTV host name
tv_overridemaster                        : 0        :                  : Overrides the SourceTV master root address.
tv_password                              : 0        : , "nf", "prot", "norecord" : SourceTV password for all clients
tv_port                                  : 27020    :                  : Host SourceTV port
tv_record                                : cmd      :                  : Starts SourceTV demo recording.
tv_relay                                 : cmd      :                  : Connect to SourceTV server and relay broadcast.
tv_relaypassword                         : 0        : , "nf", "prot", "norecord" : SourceTV password for relay proxies
tv_relayvoice                            : 1        :                  : Relay voice data: 0=off, 1=on
tv_retry                                 : cmd      :                  : Reconnects the SourceTV relay proxy.
tv_snapshotrate                          : 16       :                  : Snapshots broadcasted per second
tv_status                                : cmd      :                  : Show SourceTV server status.
tv_stop                                  : cmd      :                  : Stops the SourceTV broadcast.
tv_stoprecord                            : cmd      :                  : Stops SourceTV demo recording.
tv_timeout                               : 30       :                  : SourceTV connection timeout in seconds.
tv_title                                 : 0        :                  : Set title for SourceTV spectator UI
tv_transmitall                           : 0        : , "rep"          : Transmit all entities (not only director view)
unbind                                   : cmd      :                  : Unbind a key.
unbindall                                : cmd      :                  : Unbind all keys.
unpause                                  : cmd      :                  : Unpause the game.
use                                      : cmd      :                  : Use a particular weapon  Arguments: <weapon_name>
user                                     : cmd      :                  : Show user data.
users                                    : cmd      :                  : Show user info for players on server.
vcr_verbose                              : 0        :                  : Write extra information into .vcr file.
vehicle_flushscript                      : cmd      :                  : Flush and reload all vehicle scripts
version                                  : cmd      :                  : Print version info string.
violence_ablood                          : 1        :                  : Draw alien blood
violence_agibs                           : 1        :                  : Show alien gib entities
violence_hblood                          : 1        :                  : Draw human blood
violence_hgibs                           : 1        :                  : Show human gib entities
voice_debugfeedbackfrom                  : 0        :                  :
voice_inputfromfile                      : 0        :                  : Get voice input from 'voice_input.wav' rather than from the microphone.
voice_recordtofile                       : 0        :                  : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_serverdebug                        : 0        : , "sv"           :
vox_reload                               : cmd      :                  : Reload sentences.txt file
voxeltree_box                            : cmd      :                  : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview                     : cmd      :                  : View entities in the voxel-tree at the player position.
voxeltree_sphere                         : cmd      :                  : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view                           : cmd      :                  : View entities in the voxel-tree.
vprof                                    : cmd      :                  : Toggle VProf profiler
vprof_cachemiss                          : cmd      :                  : Toggle VProf cache miss checking
vprof_cachemiss_off                      : cmd      :                  : Turn off VProf cache miss checking
vprof_cachemiss_on                       : cmd      :                  : Turn on VProf cache miss checking
vprof_counters                           : 0        :                  :
vprof_dump_groupnames                    : cmd      :                  : Write the names of all of the vprof groups to the console.
vprof_dump_oninterval                    : 0        :                  : Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes                        : 0        :                  : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group           : 0        :                  : Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_node                   : 0        :                  : Node to start report from when doing a dump spikes
vprof_generate_report                    : cmd      :                  : Generate a report to the console.
vprof_generate_report_AI                 : cmd      :                  : Generate a report to the console.
vprof_generate_report_AI_only            : cmd      :                  : Generate a report to the console.
vprof_generate_report_budget             : cmd      :                  : Generate a report to the console based on budget group.
vprof_generate_report_hierarchy          : cmd      :                  : Generate a report to the console.
vprof_generate_report_map_load           : cmd      :                  : Generate a report to the console.
vprof_off                                : cmd      :                  : Turn off VProf profiler
vprof_on                                 : cmd      :                  : Turn on VProf profiler
vprof_playback_average                   : cmd      :                  : Average the next N frames.
vprof_playback_start                     : cmd      :                  : Start playing back a recorded .vprof file.
vprof_playback_step                      : cmd      :                  : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback                  : cmd      :                  : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop                      : cmd      :                  : Stop playing back a recorded .vprof file.
vprof_record_start                       : cmd      :                  : Start recording vprof data for playback later.
vprof_record_stop                        : cmd      :                  : Stop recording vprof data
vprof_reset                              : cmd      :                  : Reset the stats in VProf profiler
vprof_reset_peaks                        : cmd      :                  : Reset just the peak time in VProf profiler
vprof_scope_entity_gamephys              : 0        : , "sv"           :
vprof_scope_entity_thinks                : 0        : , "sv"           :
vprof_vtune_group                        : cmd      :                  : enable vtune for a particular vprof group ('disable' to disable)
wc_air_edit_further                      : cmd      :                  : When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer                       : cmd      :                  : When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit                         : cmd      :                  : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create                                : cmd      :                  : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy                               : cmd      :                  : When in WC edit mode, destroys the node that the player is nearest to looking at.  (The node will be highlighted by a red box).
wc_destroy_undo                          : cmd      :                  : When in WC edit mode restores the last deleted node
wc_link_edit                             : cmd      :                  :
weapon_showproficiency                   : 0        : , "sv"           :
writeid                                  : cmd      :                  : Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip                                  : cmd      :                  : Save the ban list to banned_ip.cfg.
xbox_autothrottle                        : 1        : , "a", "sv"      :
xbox_steering_deadzone                   : 0        : , "sv"           :
xbox_throttlebias                        : 100      : , "a", "sv"      :
xbox_throttlespoof                       : 200      : , "a", "sv"      :
xc_crouch_debounce                       : 0        : , "sv"           :
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1108 total convars/concommands

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